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#WINGS OF LIBERTY UPGRADES UPGRADE#
There’s more to do than build base, build and upgrade army, scout for enemy base, use army to destroy enemy base, rinse and repeat. There’s nothing more fun in any of Blizzard’s RTS games than blowing stuff up. Mission objectives are much more varied than the original StarCraft. But I’m more focused on the story and getting more in-game achievements right now. I may get adventurous and try a match or two since we all have to start somewhere.
#WINGS OF LIBERTY UPGRADES HOW TO#
My tactics aren’t bad, I know how to play RTS games. Mostly because I’m a big wuss, I know I’m not any good, and I’ll get wrecked. Personally, I have not tried any multiplayer in StarCraft II. So if you’re feeling adventurous, you should be ready to play some multiplayer matches. The singleplayer emphasis is less on sharpening your tactics, and more on teaching the player the mechanics of the game.īy the time you finish the Terran campaign, you’ll have a good feel of how everything works. Many of the levels will introduce a new combat unit, and the mission objectives serve as a tutorial for the player to learn how to use that unit. StarCraft II has scaled-back difficulty from the original. Having combat units not be able to contain themselves, jumping into combat and getting themselves killed was always frustrating in the original StarCraft. When combat units attack on their own, they obediently return to where you originally put them. It makes moving a lot of units from point-A to point-B much less tedious. The unit-pathing in the game is a massive improvement from the original StarCraft. Not to mention that completing side missions and collecting pieces of Zerg and Protoss technology gives you access to even more upgrades. Every unit in the game, even the SCVs, can be upgraded.
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You earn money after every mission that you can use in the armory on your ship for upgrades. There’s a big emphasis on upgrading your units. Not to mention that you earn money from every completed mission, which you can use to upgrade every unit in the game, as well as some buildings. The combat units have seen upgrades and evolutions across the board as well. There’s more of an emphasis on story, with a lot more in-game cutscenes, more dialogue during the missions, bonus objectives in each mission, in-game achievements, co-op missions that can be played as single-player missions, and difficulty levels for the campaign. It’s much more fleshed-out than the singleplayer in the original StarCraft.
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StarCraft II has more of an emphasis on the singleplayer campaign. I polished off the Wings of Liberty campaign and I’m ready for more. My first foray into StarCraft II has been an enjoyable one.